artwork by Armymen
The most handsome and scandalized hero in dota. Playing with the anti mage is fun and keeps you and your opponents on the edge of your seats.
introduction
Pros'n'Cons
Skills
Skill Build
Game Play
Item build
Friends and Foes
Credits
Introduction
Magina is normally taken 1. not a first pick 2. against spell casters 3. noobs who think they can blink to avoid harsh environments :P This guide will show you how to use magina against any hero, be it strength, agi or intelli. If played well he is a night mare to agi and strengths. What can a hero do without mana?? nothing, he becomes a creep. Remeber your ulti may be your fourth spell, but magina needs to be built around his 1st spell, break. I have edited the original guide cuz it was getting criticized for not giving him enuf survivability. I will still put that build in it cuz i think that is the most effective build for magina. There is scarce gold and we need to make sure that we make the best out of it |
Pros'n'Cons
thanks to Zephirdd for editing and improving the pros'n'cons Pros + Lowest B.A.T in the game, meaning an excellent last-hitting animation and an excellent innate attackspeed. + Second best MS of the game - 320 - second only to Chaos Knight's 325. + Huge mobility, and the best escape mechanism of the game: Blink. + Good damage, excellent with Mana break. + Good lane control with Mana Break + Casters are pure food with Mana Break and Mana Void + Principal counter to Medusa, the arguably best tank-carry of the game + Nukes are nothing to magina thanks to Spell Shield Cons - Third lowest health in the game. Second least strength gain (after slark) in the list of meele heroes - Silence completly screws his mobility and escape tool - Rather weak mid game, where the most important fights occur - Easily outcarried by real carries ala Void, Destroyer, troll and Mortred etc - No farming tool - Situational pick which is countered on armor-based lineups(think of Slardar, Dazzle, Venge, Tide and Lanaya) - He is blind. |
Hero Skills
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SkillBuild
NEW SPELL BUILD AFTER 6.68c, TRY it and give feedback plz
Spell buildup can be altered as per the requirement but always have break maxed out first, blink and shiled is where you can put in your preference, but as a rule of thumb have blink at level one or 2 and another level should be taken before level 10.Below mentioned skillset is mostly used against a balanced team with a couple of carries, intellies and a tank
Chase and kill magina build, better build to get more kills.
then ofcource start taking stats and get level 3 of your ulti.
The ANTI-Mage skill build
People love to take magina when the opponents have a lot of intellies, 3 or even 2. The upper build woud not be that efficient against 2+ spell spammers,
Even in this spell build we donot comprise on leveling the break, as that is your most wanted spell. we gave him more survivability against spell casters, remeber in this build you have a high cool down on your blink, so use it wisely
BLINK OR BREAK at level one
Blink is normally taken at hero level one, I some times take break instead of blink at hero level it gives you imba damage and a kill is possible with a good support, taking break or blink at level one is totally ur choice
+ if you have a disbler or stunner lane partner use your break to the best effect and experiment with break at level one a good spell build up should have 3 levels of break at hero level 5
+ if you have a disbler or stunner lane partner use your break to the best effect and experiment with break at level one a good spell build up should have 3 levels of break at hero level 5
Blink or spell shield,
Depends on your opponents and your team mates.
if you have good support and your job becomes to finish off the fleeing heroes then keep on upgrading your blink to chase
if the other team has a lot of inteli heroes or spell spammers, like zues and leshrac, then take and upgrade your spell shield after taking one level of blink, upgrade blink after break and shield. IF YOU LEAVE BLINK TO BE MAXED LATER THEN YOU WOULD BE GIVING UP YOUR CHASING ABILITY, CHOOSE WISELY. most players keep a level 2 blink and upgrade it after maxing the spell shield. Advanced players max blink before maxing shield
Game Play
Hero Model:
+ chase and destroy+ blink and break
+ Attack speed
+ understand the fragility of magina
+ knowing your enemy
Factors to keep in mind when playing magina
+ remeber the title of this guide. Quicly Now, what ever you are onto, be quick. you cannot afford to be lazy. killing, ganking or chasing. be on your toes. If you notice hard, magina even runs on his toes
+ You need to have a good control on mouse and keyboard :P
+ never underestimate break, its damage early to mid game is exceptional
+ your main skill is break, break is on every attack so give him IAS.
+ glass canon, he is very fragile, and some times one stun is all that is needed for the other team to bring you down
+ play cleverly, early use blink to either last hit an enemy or escape, dnt spam it as it has a high cool down early on
+ if you are facing spell casters or spammers, having level one blink is enough and max your shield aftr maxing break.
+know your enemies better
+ if you are double minded to go for attack speed, raw damage or crits, go for attack speed.
+ save your ultimate never use it at the start of a battle , as it would keep the enemy double minded as they wont want to get rid of their mana on spells and get hit with your void
+ no matter he has a low HP, magina's presence in a team is threatning because of his abilities related to mana, casters would always be weary of casting spells in your presence.
when you start a game, its pretty common to recieve a certificate of selfishness from team mate, you have no disable no tanking and not stun to help a friend in trouble. A friend in need is a friend indeed. but here you are the friend in need of farming, so the sacrifices made by your commarades should be apreciated :P and return the favour when you farm enough.
Before moving forward you need to keep in mind, that the max potential for the anti mage is early to mid game, very late game his main skill the mana burn has little effect as enemy heroes are made and they have ample items, if you cannot utilize the early to mid game period, anti is no good. he is NOT a carry like mortred or troll. u need to be in the battle zone since early on to make up your items, NEVER EVER EVER waste his early and mid game potential
Early game:
+ Lane: sentinal bottom/ scourge top. Have a ranged hero with you, a disabler or stunner is your best bet. + have a baby sitter with you, even better a disabler. take mana break at level 1, early on all heroes have sorry ass hp and mana pool. with break taken all you need is a couple of hits to enemy and a stun with damage or a disable with some hits from the anti mage to get a kill. getting kills is pretty easy early on with the help of an ally, use it. get blink at hero level 2. i understand that a lot of people may differ here as they want to take blink at level 1, but try break at hero level one and im sure you will understand how deadly it can be, with heroes like, rhasta, veno, vengi & lion etc yoou can get a kill easy at level 1. + Go for the ranged creep first as it has mana and you can out do him easy, same rlue for jungling, go for creeps with mana. on creeps mana burn damage is 100%. you need life steal/ survivability to jungle . better to get a poor mans shield if you need to jungle, magi is not a good jungler early on, but his IAS can be used to a great effect on enemy creeps, better farm there and jungle once you have any survivabilty item or life steal + Harras the enemy meele heroes with mana break, (melees preferred, ranged sometimes if you have enough regen) a hero with no mana is no threat at all and you can get rid of his mana in a couple of hits, so harras them and dnt let them farm. |
Mid game,
+ by mid game you should have PTs, yasha and some survivability(in form of wraith bands or maybe bracer) + Mid game most heroes have enough survivability but magina is pretty fragile mid game, your mobility makes up for your fragility, you team mates need to understand that you are fragile and in case of any dire situations you would need to blink off. Do not initiate, NEVER INITIATE with anti until you have manta or BKB. they will get you or you would need to blink away with little to no hp. if you have manta, then you can play a good role as initiator by blinking in. + once the battle has been initiated, keep an eye on who is casting most spells and getting short on mana, + better NOT use void early on. FEAR OF THE DARK, if the enemy knows you still have void, they would not like to empty their mana pool, that is a passive advantage of void. keep your blink handy to pursue a fleeing enemy, this depends on your skill build though. if your team is really pushing level up blink faster than shield, if your team is not pushing but being pushed level up your shield before maxing blink. |
late game,
Simple, Blink in, make illusions, focus fire one enemy, he will go all apells so to avoid losing abilities by your imba mana burn, SMILE if there is only one enemy chase him and kill him if they are a couple, USE void. 1v1 you are the predator, mana burn will turn then enemy into a creep, basher will keep him at bay, blink to follow him and may be void to finish him off. i dnt recommend wasting void on one enemy as with your mobility they cannot out run you,.. void is much better in team battles. there are a few heroes who dnt need mana that much and can get you whopped. you will find a hero counter section at the end of this guide. |
Tank-carry Magina,
Once magina has manta and some sort of survivability you are one of the best tank carries in the game, have your allies hidden in the terrain blink in the enemy heroes, make illusions. You donot need a heart for that purpose, deceptions by the illusions and the enemy fear of the void is your tanking, you do need life steal to stay in the battle though. Chances are that the enemy team would go all out spells on you, your allies ahould be moving in by now and you can use the void and if your hp goes too low, blink off
Beware Rape Magina Strategy,
Like most feared carries, when you chose magina, the enemy team wont make life easy for you, mostly they would hunt you crazy, so beware of this approach, this is why you have blink. Donot give kills and feed the enemy, because there is a very little line between a mana burning predator and a blinking sac of gold .. Thanks to mrwoodenshoes for bringing that point up
Item Build
core items: the items which may never be compromised for the anti mage and need to be taken what ever the opponents are and what ever the situation is survivability items, the items which make up for anti's fargility make him enough survivability to stay in battle situational items, items which are required as per the game and your opponents Starting items,
Core items
Situational items,
Dream build for antimage
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More items worth mentioning
Other items which may be used on magina or (though im not a big fan of crystalis on the anti mage, crystalis is more suited to troll), but it works good on magi beecause of his imba BAT, you can only keep 6 items in your inventory and gold is scarce (once again we have the financial slump ), so chose wisely, never compromise on PTs, manta and stick. Stick is an imba item if you use it efficiently |
Rejected items, + all items other than yasha from enchanted artifacts, as they are orb effects + blink dagger, refresher orb etc, are not just for anti mage + radiance, high cost and no sychronization with his skills divine rapier, you have got to be kidding me + force staff etc + Aegis, it is better for any other carry or tank in your team, and that is where it should be. |
Friends'n'Foes
Foes
counters Linkens, + pay good attention to this item ,if an enemy has one, then, well. your void is useless on him untill linkens is in cool down. so make sure you have a looksie at his inventory. in team battels save it at the start cuz of spell attacks chances are that it will go in cool down, ONLY USE VOID ON AN ENEMY WITH LINKENS WHEN LINKEN IS IN COOL DOWN. SILENCE: Magina with no blink is no good. BBe very carefull of the silencers, they can destroy all your hard earned respect and killing power with one shitty spell. Agility heroes, Most carries will outmatch you late game, feed on them early to mid game DONOT let them farm. Mortred, + she does not need mana that much, has a low mana pool and has blink strike. and once she is made, she is a force to rekon with, all she needs is one critical on you, and if she has a basher, stay away untill you have manta, and monkey. If she comes for you blink in a dark area where she cannot see you and is unable to bklink strike you. intelligence heroes, let them cast there spells on you, you need life steal, keep on attacking them and use void, donot forget to use your magic stick Obsedian Destroyer, the bad bad enemy intelligence hero, you can damage him cuz of his high mana pool, but the problem is it never, goes down as his passve brings back 25% of mana in that too at a high rate, and his orbs will get you in 5 hits. The way to counter him "silence", ORCHID Melovilcih pr Guinsoo. DONOT TRY TO COUNTER HIM WITH BKB, he will go astral and your immunity duration would be wasted, the best item to counter him is orchid, silence him, 5 seconds, and destroy him. If you dnt wanna spend that much money on orchid, you better have a silence skill in your team, other wise the games pretty much over for you lads. A clever OD will have linkens on him, in that case, either your Orchid or your void is blocked by linknes. if an ally is there ask him to use a spell on him so that linken goes in cool down and then silence him., if you are alone and you need to kill him ,waste your void on him, then silence him. and destroy him, this is tough but can be done. strength heroes, if they are alone, burn their mana make them a creep and chase them, basher is required to counter and finish them off Taurean Chieftain so you are famous for your imba spell shiled, well not any more lad, the chieftain is here to fuck your shield up, NATURAL ORDER maties, seriously he is imbalanced and this is his passive OMGWTF and with you sorry ass hp, you are no good against him, yes you can avoid his ulti and stun but if you get stuck in his presence, you are just a good looking creep yourself. He is a counter against you, and remeber he is not intl he is a tank addition by imnotsonoob Huskar. + Thanks to Kawumm for bringing him up. What can anti do against a hero who does not need mana so much and the more damage he gets the more imba IAS and damage he gains. Stay away from him early game, he can rape you single handedly. Mid to late game he is not much trouble to you, life break is reduced due to your shield and spears do less damage as well, but his initial lane control is imba, so change your lane if you are against him |
Good Allies, (in works)
disablers, stunners, healers.
Disablers and stunners when paired with you need to stun or disable only after you have given a couple of hits so that you cn hit more while he is disabled. and once he tries to run away, blink infront of the enemy to finish him off.
steroid junkies, friends like, troll, ogre magi, vengeful spirit make your attacks more power ful or increase you As. use it to your advantage
Healers, healers like enchantress/huskar, lifesteal of SK and armour of treant keep you stay in the battle, the more you can survuve the more effective you are.
Skeleton King: Needs a special mention in allies, he has two things you love, imba lifesteal and stun, he is one of your best friends, if he is in your team, be with him mid game onwards, his stun and life steal aura is great for you.
Lion and Shadow Shaman:
Who does not love them, the ultimate disablers of the game and if they are against you, you are their worst night mare but when they are with you, you couldnt wish more,
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