"The beasts obey me!"
~Table of Contents
I. Introduction
II. Skill Handbook
III. Skill Build
IV. Item Build
V. Walkthrough
VI. Additional Strategy
VII. Conclusion & Credits
VIII. Changelog
~Table of Contents
I. Introduction
II. Skill Handbook
III. Skill Build
IV. Item Build
V. Walkthrough
VI. Additional Strategy
VII. Conclusion & Credits
VIII. Changelog
I. Introduction
II. Skill Handbook
Wild Axes "Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once." 1: Deals 90 damage per axe (180 max damage) 2: Deals 120 damage per axe (240 max damage) 3: Deals 150 damage per axe (300 max damage) 4: Deals 180 damage per axe (360 max damage) Manacost: 120 Cooldown: 13 - Casting/max range of 1300 - Mixed damage (physical/magic) - Final damage affected by both damage types' reductions - Fully affects invisible units - Partially affects magic-immune units (only the physical damage is dealt) - Axes destroy trees Comments: Awesome Mana Cost/Damage ratio. Great tool to harass throughout entire game and aiding Rexxar to get those early kills. Also necessary for some strategic ganks. |
III. Skill Build
1: Wild Axes 2: Call of the Wild 3: Call of the Wild 4: Wild Axes 5: Wild Axes 6: Primal Roar 7: Wild Axes 8: Call of the Wild 9: Call of the Wild 10: Inner Beast 11: Primal Roar 12: Inner Beast 13: Inner Beast 14: Inner Beast 15: Stats 16: Primal Roar Wild Axes are taken first in case your partner has a stun, it might help to get that First Blood. It is maxed out first because it is so very useful. It deals a good amount of damage and it scales well (180/240/300/360dmg!) and this is crucial for your combo early game so you have to take advantage of it. Second comes Call of the Wild, it can help from the get go to scout runes and may possibly help you avoid getting killed by early Ganks. However, if a slow seems to be more useful to your team, feel free to max Call of the Wild first; later on, the Greater Quillbeast's slow is more useful than Wild Axes, and simply having a pig harassing with the slow all the time, will be annoying to your oponent(s). Primal Roar is your main killing/ganking tool. Inner Beast is now crucial for Rexxar's Cookie Cutter item; Necronomicon. Your Necronomicon Spawns already have a fast attack rate, with your passive their Feedback will be more effective. |
IV. Item Build
-=-=-=-=-=- Core Items -=-=-=-=-=- Boots of Speed: Boots are gotten for obvious reasons. Higher mobility and optional upgrade. Your footwear upgrade is based on personal preference. If you're having trouble farming early game, get Power Treads or Phase Boots because they're cheap, easy to upgrade and you can buy most of the ingredients on the side shops. Although, if your game is going really well and you have the money, don't hesitate and get Boots of Travel, they will make your life easier. You don't have to keep buying Scrolls of Town Portal, and you will move even faster. Bottle: Bottle is gotten for regeneration & rune raiding while roaming and ganking. Feel free to sell it in late game for more expensive upgrades. Bracer: Bracers give you early stats and lightly beef up your damage for ganking. Also potentially useful later on if you decide to upgrade them to Janngo of Endurance. -=-=-=-=-=-=-=-=- Situational Items -=-=-=-=-=-=-=-=- Ancient Janngo of Endurance: Ancient Janggo of Endurance is a new perfect situational item for Rexxar's backpack. It upgrades an already useful Bracer into a beast item that will grant you with damage and extra movement speed for you and your minions. It's relatively cheap and builds up really fast. It also adds even more movement speed to your summons and four (4) MS&AS boost charges that may change the tide of a battle. If your wallet lets you, get this but only if no one else in your team has it already. Gem of True Sight: Because of Call of the Wild, Beast Master makes an excellent Gem carrier. Your Hawk gives vision to higher ground for your pig to attack, this makes for a good way to counter-ward. -=-=-=-=-=-=-=-=-=- Extension Options -=-=-=-=-=-=-=-=-=- Necronomicon: Beast Master is by far, the best user of Necronomicon. It grants Strength and Intelligence, the two you need the most. The necro-spawns give you an extra push in the Movement Speed area and will give you a 35 second True Sight. For more information, take a look at my guide on Necronomicon. This however, doesn't mean that you should always get it. At least not as your core extension. *When to buy: When the enemy team has at least one hero who can go invisible. get Necronomicon before any other extension item. Kelen's Dagger of Escape: Kelen's Dagger provides you the ability to initiate easier. Combined with your Hawk's vision, you can blink into unexpected areas by the enemy. You can surprise gank wandering enemies or blink in to disable an enemy initiator right before a teamfight. *When to buy: If your team doesn't have a natural blink initiator (Magnus, Earthshaker, Tide, Centaur) then you're it. get Blink Dagger. Aghanim's Scepter: Aghanim's Scepter is a nice addition but does not fall into core because it's not as impacting as it is on Pudge or Night Stalker for example. Scepter does make you more ganky late game as it reduces your Ultimate's cooldown to a constant 45 and greatly improves range to 950 which lets you initiate from further back. You will find this especially useful in Late Game when you start becoming more fragile to late carries. Although, you will now have to travel more to reach your target, in theory, it's a double sided sword, but the cooldown reduction makes up for it. *When to buy: If your game is favoring your team and you are not having trouble staying alive, get this. This all-arounder gives stats in all areas, boosts your life and mana and makes you more ganky. Black King Bar: Black King Bar gives a decent amount of health points and decently increases damage. It also makes it easier to stay alive after initiating, rendering you immune to most hard-coded spells. *When to buy: If your enemies have a lot of disables, feel free to get BKB as needed. It may make the difference after using Primal Roar. Assault Cuirass: Assault Cuirass is your best bet after Necronomicon. It grants you and your minions armor and attack speed while penalizing your enemies. The negative armor aura will help bring out the efficiency of Wild Axes and the overall damage of your summons when engaging an enemy hero. *When to buy: Get Cuirass if you're having trouble staying alive to DPS'ers and other carries Hood of Defiance: Hood of Defiance will greatly enhance your health regeneration and can save you from nasty combos. *When to buy: Get Hood if you're having trouble staying alive to Nukers and Spell Damage. It is always more important to stay alive over beefing your damage output. If enemy team has more than 5 nukes, consider getting this early. Vladmir's Offering: Vladmir's Offering is an option Mid to Late game. You're a natural Supportive Ganker, and rely on summons most of the time. This makes Vlad's a viable choice. Take note that The +5 armor aura and 16% leech can increase the overall defense of your creep waves by over 50%, this makes you a good pusher late game. *When to buy: if your game is favoring your team and you are not having trouble staying alive, feel free to get Vlad's to enhance your pushing but only if no one else in your team has it already. It's armor, damage and leech auras combined greatly increase the overall defense of your creep waves. Heart of Tarrasque: Heart of Tarrasque is pretty simple. Best raw HP item in the game. You would probably stop getting items after this point, coupled with Assault Cuirass, it's the most you should get in the protection department. You can forget about going to fountain for regen. *When to buy: Always. When you don't know what other items to get, always get a HoT, you can never go wrong with more HP. |
V. Walkthrough
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